Nate, Sebastian, David, and Kari gather to discuss SUIKODEN II, the best JRPG you've never played. We talk stories of war, stories that start from humble beginnings but grow epic in scope, and flying squirrels. Sebastian gushes about iron chef competitions, Kari can't bring herself to fight with a friend, and David snatches a physical copy of the game right out from under Sebastian's nose. This is an episode with THREE different spoiler curtains of varying intensity.
Nate, Sebastian, Jordan, and Kari gather to discuss THE LEGEND OF ZELDA: OCARINA OF TIME, Nintendo's revolutionary open-world game from 1998. We discuss how worlds are constructed, how "Z-targeting" forever influenced how games handle combat in 3D, and why Navi the fairy unfairly gets a bad rap. (Mostly.) Sebastian compares Ocarina to "a cat turned loose in a gymnasium," Kari tells a story of how she got to play it before her big brother did, and Nate explains his deep and abiding love for The Grid.
Nate, Sebastian, and Jordan gather to discuss HALF-LIFE, Valve's 1998 shooter that pioneered telling a story through scripted sequences and created a new paradigm for narrative in the medium. Also you break open crates with a crowbar! We discuss tram rides, big science rooms, and digital storefronts for computer games.