Nate, Sebastian, Kari, and Lucy gather to discuss KATAMARI DAMACY, Namco's quirky rolling ball extravaganza from 2004. We try to communicate in a conversation the unique aesthetic and exuberant mood of one of the best, purest games of all time. We discuss scale, the sorting and categorizing of Earth's many things, and the King of All Cosmos as an aspirational figure. Five-year-old William pops in to render his verdict on the game, Nate wonders whether the Prince has "Baby Yoda energy," and we imagine a better world in which Katamari had inspired a legion of genre imitators.