Nate, Sebastian, and Ryan gather to discuss CALL OF DUTY 4: MODERN WARFARE, Activision and Infinity Ward's cinematic shooter from 2007. We discuss the game's ugly politics, power imbalances, and fetishization of expensive military technology. Nate posits an "uncanny valley of virtual combat," Ryan dazzles with his encyclopedic knowledge of videogame levels set on tanker ships, and Sebastian gets sick of the game before he even gets past the title screen. We generally have a pretty bad time. Potty humor occurs on two separate occasions.
Nate, Sebastian, and Jordan gather to discuss SUPER MARIO GALAXY, Nintendo's cosmic trip from 2007. We discuss linearity vs. non-linearity in 3D level design, which powerups we hate (Spring Mario) and where the plumber could possibly go from here. Jordan checks in via FaceTime regularly with his friend Mario to check in on his mental health, Sebastian compares Super Mario Odyssey to "the Paul Hollywood Handshake," and Nate tries to be a better Charles Martinet than Chris Pratt.