Ryan extols the virtues of the first scrolling shoot-'em-up, Sebastian wonders about the morality of sacrificing the people you're meant to save rather than letting them become mutants, and Nate wonders if Defender is the origin of videogames' accessibility problem. Come for the historical context, stay to learn the title of Nate's hit R&B single from 1996.
Nate and Sebastian are joined by Jordan Fehr to discuss Missile Command, the premier mutually-assured-destruction anxiety simulator! Hear the boys talk about the fear of imminent nuclear annihilation, the angst of choosing between protecting soldiers or saving millions of innocent lives, and how nice it is to play an arcade game with a trackball.
Rated explicit because Jordan says a swear.
Nate and Sebastian wax nostalgic about terrible board-game adaptations, Ryan invents his own backstory for the ghosts, and everybody is just generally a hot mess in this examination (maybe?) of Namco arcade classic Pac-Man.
Our intrepid hosts discuss the Atari 2600 classic Adventure, a timeless story about a featureless rectangle and the mystical artifacts it discovers on its journey. Come for the discussion of the first open-world game, stay to find out which of the three dragons is the meanest.