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Go Back and Play

A very silly self-guided tour through the history of videogames, from Advance Wars to Zork. Except chronologically. So it would be the other way around.
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Go Back and Play
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Now displaying: 2022
Dec 5, 2022

Nate, Sebastian, and Jordan gather to discuss UNTIL DAWN, Supermassive Games' 2015 horror adventure classic. We talk about branching narrative, the surfacing of information to the player (or the obscuration of it!), fiction which is genre-aware, and horny teens. Nate extols the virtues of 1999 cannibal thriller RAVENOUS, Sebastian marvels that a slasher story can hold his interest, and Jordan experiences the butterfly effect.

Nov 14, 2022

Nate, Sebastian, Ryan, and David convene to discuss THE WITCHER III: WILD HUNT, a 2015 open-world RPG from CD Projekt Red which instantly became the benchmark against which other open-world RPGs were measured. We discuss renaissaince festivals, open-world bloat, and the difference between polish and Polish. Nate describes the game as "a Mass Effect the size of a Skyrim," Sebastian feels uncomfortable playing it with his wife in the room, and Ryan's medallion vibrates.

Oct 24, 2022

Nate, Sebastian, Jordan and Ryan all gather to discuss HER STORY, Sam Barlow's "database thriller" from 2015. We discuss the untapped potential of real acting in games, the joys of discovery, and how difficult it is to make a player feel like a detective without them getting lost. Nate recommends a way NOT to play the game, Sebastian takes too many notes, and Ryan accidentally skips right to the final boss.

Oct 3, 2022

Nate, Ryan, Jordan, and Brock gather to discuss P.T., the "playable teaser" from 2014 which was delisted a few months after its release when the game it was a preview for was canceled before development really got underway. We discuss what a weird piece of ephemera this is in the story of videogames, jump scares, and hallways. Jordan admits to shrieking out loud, Brock reminds us that sometimes the spookiest games are the ones that never get made, and Ryan has some questionable views on the Outlast series. 

Sep 12, 2022

Nate, Sebastian, Jordan, and David gather to discuss GONE HOME, Fullbright's first-person exploration game from 2013. We discuss the novelty of introducing new narrative genres to familiar mechanical interfaces, what the game inherits from its immersive sim predecessors, and spooky old houses. Jordan misremembers someone else's high school theater story as having happened to him, David uncovers new twists he missed the first time around, and Nate gets a chuckle out of UI-based humor. 

Aug 22, 2022

Nate, Sebastian, and Ryan are joined by newcomer Chris Carr to discuss THE LAST OF US, Naughty Dog's grim tale from 2013 of a trip westward across the ruined United States amidst a fungal zombie plague. We discuss naturalistic dialogue, scrappy combat, and parallels to Children of Men. Sebastian praises the game's Western influences, Chris appreciates the game's complex character work, and Ryan tries to suspend his belief that a middle-aged Texan man would willingly don a protective mask amidst a global pandemic. 

Aug 1, 2022

Nate, Sebastian, Jordan, and Max all gather to discuss SPELUNKY, or at least the HD remake of it, the procedurally-generated platformer from 2012. We discuss the perils and promises of proc-gen elements in games, how dangerous complexity can arise from beautiful simplicity, and whether it's okay to use a pug to trigger an arrow trap. Nate relates stories of horrible coincidence, Sebastian considers suing Rube Goldberg, and Jordan becomes compelled. 

Jul 11, 2022

Nate, Sebastian, Ryan, and Brock gather to discuss SPEC OPS: THE LINE, Yager's 2012 deconstruction of the military shooter genre. We discuss unreliable narrators, war crimes, and slammin' your back into some cover to shoot some guys. Nate watches Ryan commit a real Geneva Convention no-no over livestream, Sebastian wonders if the game doesn't spread its satirical ambitions too thin, and Brock wonders if listeners are still having fun. 

Jun 20, 2022

Nate, Sebastian, and Jordan gather to discuss Telltale Games' THE WALKING DEAD, or at least the first season of it -- a resurgence of the adventure game genre and episodic storytelling. We discuss how episodic games mimic episodic TV, the difficulties with post-apocalyptic fiction, and the different ways in which player choice can affect the plot and/or texture of a game's story. Nate is disturbed to return to this story as a parent, Sebastian regrets the time he's spent on the wider Walking Dead franchise, and Jordan defends the honor of a humble Doug.

May 30, 2022

Nate, Sebastian, and Andrew convene to discuss JOURNEY, thatgamecompany's stunning example of minimalism and symphonic splendor from 2012. We discuss anonymity and fleeting, digital human interaction, "art" games, and how videogames are, at heart, about a little guy goin' around. Nate and Andrew share parallel experiences of finding solace in art games during difficult times, and Sebastian doesn't stop believing. 

May 9, 2022

Nate, Sebastian, Ryan, and David all gather to discuss THE ELDER SCROLLS V: SKYRIM, Bethesda's open-world RPG from 2011. We talk about big games, scrounging, and the mechanics of pickpocketing. Nate enjoys his first trip to Tamriel, Ryan calls people "milkdrinker," and Sebastian feels like maybe he's had enough Skyrim for one lifetime. 

Apr 18, 2022

Nate, Ryan, and Jordan are joined by new guest Andrew Elmore to discuss DARK SOULS, FromSoftware's 2011 cult classic action RPG. We discuss difficulty versus approachability, grim fantasy aesthetics, and what it means for something to be called "the Dark Souls of [X]." Jordan gets lost in the narrative weeds, Ryan and Andrew discover a mutual love of Chromehounds, and Nate tries holding with both hands. 

Mar 28, 2022
Nate, Jordan, Ryan, and Brock gather to discuss AMNESIA: THE DARK DESCENT, Frictional Games' adventure-horror game from 2010. We jaw about disempowerment in horror, physics objects in games, and whether invisible monsters are scarier or not as scary as visible monsters. Nate talks about the fragility of interactive horror, Ryan gushes about Call of Cthulhu: Dark Corners of the Earth, and Brock holds many objects up to his webcam which cannot be communicated in an audio medium. 
Mar 7, 2022
Nate, Sebastian, and Jordan gather to discuss UNCHARTED 2: AMONG THIEVES, the second in Naughty Dog's globetrotting pulp adventure serial. We talk shooting many men, blockbuster games' desire to imitate blockbuster films, and cracking wise. Nate is excited to play a game with a protagonist that shares his name, Jordan wishes the enemies weren't quite so spongy, and Sebastian appreciates a good in medias res opening.
Feb 14, 2022

Nate, Ryan, and David are joined by new guest Kate Blue to discuss MINECRAFT, the global sensation. We discuss the incredible things folks have built in-game, the fastest ways to get to The End, and how the game is more than simple "virtual Lego." Nate feels like an old man, David explains why his Stardew Valley playthrough was cut short, and Kate relates UNEXPLAINED PHENOMENA encountered in the virtual world. 

Jan 24, 2022

Nate, Sebastian, Jordan, and Ryan gather to discuss FAR CRY 2, Ubisoft's 2008 first-person shooter set in a mercenary playground somewhere in Africa. We discuss the game's emergent systems, how its politics compare to its contemporaries in the genre, and "engaging friction." Sebastian promises to get worse in the new year, Jordan nearly kills his PC, and Ryan extols the virtues of the Jeep Liberty.

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