Nate, Sebastian, and Ryan are once more joined by guest Brock Wilbur, this time to discuss FALLOUT, Interplay's 1997 "post-nuclear role-playing game" that birthed a major franchise and heralded a resurgence of the traditional computer RPG. We talk about conveyance, open-ended gameplay, tactical possibility spaces, and tone. Nate calls GURPS "the Esperanto of role-playing systems." Brock explains how a very comfortable hoodie has led to some very uncomfortable conversations. Sebastian compares Fallout's plot unfavorably with The Great Gatsby. Ryan ponders naming his firstborn "Cavalier Oblique Projection."
SHOW NOTES:
Fallout's voice cast is tremendous!
https://fallout.fandom.com/wiki/Voice_actors
GDC Classic Game Postmortem:
https://www.youtube.com/watch?v=T2OxO-4YLRk
Nate, Ryan, Jordan, and David gather to discuss Rare's groundbreaking shooter from 1997 -- GOLDENEYE 007. We discuss arcane FPS control schemes, the emergence of "deathmatch" on consoles, and abysmal escort missions. Is James Bond's most successful videogame outing "the Mario Kart of FPSs," or is it merely "Imperfect Dark?" BONUS: The guys say nice things about Pierce Brosnan, who did an admirable job with some truly abysmal material in the late '90s. Jordan refuses to say the name of a Bond girl aloud.