Nate, Sebastian, and David gather to discuss BEYOND GOOD & EVIL, Ubisoft's 2003 adventure game about uncovering a government conspiracy through the power of investigative journalism. We discuss the early-aughts "Titan A.E." sci-fi aesthetic, clumsy but good-hearted attempts at multiculturalism, and how weird it feels to have a populous roused to rebellion by the power of journalism. We discuss long-in-development sequels and famous vaporware. Nate admits his desire to eat a box of K-Bups.
Nate, Jordan, and Ryan gather to discuss PRINCE OF PERSIA: THE SANDS OF TIME, Ubisoft's 2003 time-rewinding parkour extravaganza. We discuss the game's similarities to ICO (a game we covered earlier this year), the superb level design, and how the titular Prince reads as quite a bit creepier in 2020. Ryan lauds how influential the game's combat seems to have been, Nate explains his theory that the Prince *definitely* fronts a butt-rock band, and Jordan explains his strategy for winning infinite free pizzas.