Nate, Sebastian, Ryan, and David sit down to talk about DIABLO, Blizzard Entertainment's action RPG that procedurally generates its dungeon and aims to entrench you in a cycle of sweet, sweet loot drops. We discuss "roguelikes," PC gaming in the late '90s, and whether Hell is actually Ryan's basement.
SHOW NOTES:
GDC Post-Mortem on Diablo:
https://www.youtube.com/watch?v=VscdPA6sUkc
The original pitch document for the game:
http://www.graybeardgames.com/download/diablo_pitch.pdf
The game’s manual: