Nate, Sebastian, and Jordan sit down to discuss Polyphony Digital's 1998 racing sim GRAN TURISMO, which struck a perfect balance between arcade action and the verisimilitude of simulation, changing racing games forever. We discuss racing games as showcases for graphics technology, the pursuit of the "real," and car elevators. Sebastian debates what we mean when we say "good graphics;" Nate tries hard to make useful comparisons between Gran Turismo, Pokemon, and Diablo; and Jordan has a hard time remembering the name of Microsoft's Flight Simulator, "Microsoft Flight Simulator." Special guest appearance by William, age 3, who loves cars.
SHOW NOTES:
KAZ: Pushing the Virtual Divide