Nate, Sebastian, Jordan, and Kari gather to discuss THE LEGEND OF ZELDA: OCARINA OF TIME, Nintendo's revolutionary open-world game from 1998. We discuss how worlds are constructed, how "Z-targeting" forever influenced how games handle combat in 3D, and why Navi the fairy unfairly gets a bad rap. (Mostly.) Sebastian compares Ocarina to "a cat turned loose in a gymnasium," Kari tells a story of how she got to play it before her big brother did, and Nate explains his deep and abiding love for The Grid.