Nate, Sebastian, Ryan, and returning guest Brock sit down to discuss SILENT HILL, Konami's psychological horror adventure from 1999. We discuss how the game takes the Resident Evil mold in a different direction, how the game shamelessly steals from (and still does justice to) its inspirations, and how sometimes being on the wrong side of the Uncanny Valley can be so, so right. Sebastian praises the game's dreamlike atmosphere, Brock wonders what anyone could ever see in Silent Hill as a resort town, and Nate feels he was denied critical, need-to-know information.