Nate, Sebastian, and Ryan all gather to discuss CHRONO CROSS, Square's 1999 JRPG about parallel worlds. We discuss the ways in which it dramatically contrasts itself with its predecessor, its environmentalist themes, and how it's a big, beautiful mess of a game. Nate salivates over deicide, Sebastian agonizes over a bevy of ridiculous optional characters, and Ryan turns "Terminator" into a verb.